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- **************************************
- ** DYNABUSTERS **
- ** ============= **
- ** © by SCYNACORE prod. 1993/1994 **
- ** coded by DYNACORE and SCY of **
- ** the Sirius Cybernetics Corp. **
- ** Version from 25.01.94 **
- **************************************
-
- General Infos about this program:
- =================================
-
- 1. Dynabusters is SHAREWARE!
- ----------------------------
- This means you are not only allowed
- but obliged to copy and spread this
- game. If you like it and play it
- often, you have to send us at least
- 20 DM
- or 20 Dollar
- or 20 Pounds.
- (No other currency of less worth!)
- Adress at the end of the text...
-
- ALWAYS COPY THESE 3 FILES TOGETHER
- IN THE SAME DIRECTORY:
- -DYNABUST.PRG
- -1MLOADER.TOS
- -DYNABUST.TXT
-
-
- 2. Loading Dynabusters
- ----------------------
- Dynabusters is a game that runs not
- on normal STs because it requires at
- least STE Hardware (1 MByte, Blitter
- STE-Shifter, extended Joystickports
- and (of course) DMA-Sound).
- And because it is totally written on
- 1040STE and FALCON 030 it runs on STE
- and FALCON 030 totally ERROR FREE!
-
- Due to the fact that this game needs
- nearly a whole Meg of RAM we fastly
- wrote a little Loader for standart
- STE with just one Meg.
- This means, that you can start Dyna-
- busters with a simple double-click on
- the '1MLOADER.TOS'-Icon if you have a
- machine with the above mentioned
- configuration.
- If you have more than one MByte RAM,
- you just have to double-click the
- 'DYNABUST.PRG'-File.
-
- You may install Dynabusters on your
- Harddisk as well. Just copy the whole
- folder.
-
- 3. The One-Meg-Loader
- ---------------------
- This little program just loads the
- 'DYNABUST.PRG'
- to the absolute Adress $20000 and
- then copies the data down to $1000
- and finally relocates it down there.
- The Trap #1 and the Trap #14-Vectors
- and all Interrupts are disabled, so
- that the System don't crash until the
- game really starts.
-
- The EXIT-Topic in the Menu of the Game
- is then really not useful because
- there is no System to go back anymore.
-
- 4. Packing Dynabustes
- -------------------------
- We haven't packed this Game, 'coz we
- have no packer that works with FALCON
- and also with the LOADER.
- If you have a packer that doesn't
- cause these problems: WRITE US!
-
- 5. Extended Joystickports
- -------------------------
- 3 of the 6 possible players can be
- controlled without using the extended
- joystickports. But for full 6-player-
- action, you really need them!
-
- Where to get the adapters?
-
- The only way WE know is to do it
- yourself, sorry!
- But as there is no complex stuff to
- do it should be possible for at least
- some of you. It won't cost that much.
-
- For technical problems (like: which
- pin does what) contact me (SCY).
-
- 6. Further Infos
- ----------------
- Select 'About Dynabusters' and
- 'Credits' during the game for further
- infos about the game and how to play
- it.
-
- 7. Address
- ----------
- TSCC - HQ / Sirius Lab
-
- Ruelzheimer Str. 30a
- 76756 Bellheim
- Germany
-
- Write for any (legal!!!) reason you
- can think of.
-
-
- So long...
- bye.
-
- SCY and DYNACORE, 1994
-